modpagemode=1							;0 is loader tab style, 1 is modpage style
autofollowwhiteflashxlsize=1			;1=enabled, tabx will follow the widescreen size set by the mod whiteflashxlV2 or newer is used
tabx=700								;x coordinate where popout tab placed.  the equation to calculate where the right side of the screen is for a given aspect ration use (((((newAspectRatio) / (7/6)) - 1) / 2) + 1) * 700.    so if you are playing this in a window that is 1920 x 1008, you get (((((1920/1008) / (7/6)) - 1) / 2) + 1) * 700, which is 921
taby=370								;y coordinate where popout tab placed
textalignleft=1							;1=active, left justify text in the buttons
reviewRightPanelDirectory=1				;1=active, this will enable the mod to look into the $RIGHTPANEL$ directory under the 'Mods' folder to create entries on the modpage (this is not a standard directory, you will need to make it. it should be in the same folder location that $INIT$ is )
reviewModsDirectory=0					;1=active, this will enable the original operation of this mod, where it will browse through the registered loader chars in the 'Mods' folder
removeloadercharsinvanillamenu=0		;1=active, enables capability to remove loader chars from vanilla menu. new loader feature ends up resetting these, needs bugfix
customregexpressiontokeepchars1=^z		;can have multiple of these settings, just change number. a regular expression. if a character name matches, then it is not moved to new list. this example is matching any names that start with 'z'
customregexpressiontokeepchars2=^$		;another, but doesn't match anything because looking for name that starts and ends with nothing. i left it here so people know they can add more here
scrollspeed=2
usefullscreencheck=2					;1=enabled, mod will watch for fullscreen changes and use that screensize to adjust tab/menu position (following whiteflash takes priority) ;2=enabled, and fullscreen check takes priority (in case you play the game fullscreen with borders and just want this menu on the right side)
hoverdelay=10							;0+, when hovering over the tab button to bring out the menu, this is the delay time in number of frames required to wait before the menu pops out. suggest this being at least 10 to prevent accidental opening
buttonscale=1.0							;0.1 to 2.0, scale to how large the tab button should be that bring out the menu